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Lynda.com Photoshop Top 40 Complete / 1.09 GB
There's nothing people love more than lists, and Photoshop Top 40 offers a great one, highlighting the best features in Photoshop. Deke McClelland counts down to #1 with a new video each week, detailing one great feature after another in this popular digital imaging application. The videos cover tools, commands, and concepts, emphasizing what's really important in Photoshop.
Topics include:
* Assembling multiple pieces of artwork with layer comps* Creating a black-and-white image from a color photograph* Merging multiple channels to create an alpha channel with calculations* Selecting images with the Pen tool* Masking images using the Brush tool
HOTFILE: 1.09GB
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RAPIDSHARE: 1.09GB
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Lynda.com - 3D Studio Max 2010 Texturas y Materiales / Textures And Materials
3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.
Topics include:
* Creating surfaces and textures with maps
* Making 3D object surfaces look believable
* Mapping sub-object materials
* Layering images with composite maps
* Creating realistic glass and reflections
* Using mental ray Arch & Design and ProMaterials
* Exploring the Material Library
FREAKSHARE: 637MB
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HOTFILE: 637MB
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UPLOADING: 637MB
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Publicado por
Diseño 3D y 2D
en
2:18
Etiquetas:
3d studio max,
lynda,
materiales,
materials,
texturas,
textures,
tutorial
Lynda 3ds Max 2010 Lighting and Rendering with Mental Ray
HOTFILE: 731MB
http://hotfile.com/dl/34278314/c020888/i-lyn3dsm10larwmr.part1.rar.html
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UPLOADING: 731MB
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SHARINGMATRIX: 731MB
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RAPIDSHARE: 731MB
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| Introduction Welcome Using the exercise files Setting a project folder |
|---|
| 1. Concepts Understanding mental ray Understanding local illumination Understanding global illumination Assigning the mental ray renderer Using the rendered frame window controls |
|---|
| 2. Gamma Correction Understanding gamma Recognizing the symptoms of incorrect gamma settings Applying gamma correction |
|---|
| 3. Ray Tracing Understanding raytracing Limiting the trace depth of reflections and refractions Applying a raytrace reflection map to a standard material Applying a raytrace refraction map to a standard material Setting the index of refraction Using architectural materials for raytraced reflections |
|---|
| 4. Transparency Modeling thin, transparent objects such as window glass Disabling shadows Setting simple transparency |
|---|
| 5. Materials Understanding the pros and cons of mental ray materials Getting familiar with the Arch & Design material Learning from the Arch & Design templates Working with diffuse color and diffuse level Setting reflectivity and glossiness Rendering thin wall reflections Rendering solid glass Controlling BRDF Rendering translucency Using ProMaterials |
|---|
| 6. Photometrics and Exposure Control Understanding photometrics Understanding the importance of modeling to scale Using free lights Selecting photometric templates Understanding mr photographic exposure control Adjusting brightness with exposure value Using photographic exposure settings Understanding color temperature Setting the exposure whitepoint Adjusting contrast with exposure image control |
|---|
| 7. Advanced Photometrics Installing and using photometric .IES files Choosing a light distribution type Setting light intensity Using target lights Adjusting spotlight hotspot and falloff angles Emitting light from shape |
|---|
| 8. Shadows Understanding the pros and cons of shadow types Controlling shadows via object properties Controlling shadows via light exclusion Rendering shadow map shadows Rendering raytraced shadows |
|---|
| 9. Final Gather Understanding final gather Adjusting exposure control for final gather Setting initial FG point density and rays per FG point Setting interpolation and diffuse bounces Tuning final gather settings to the scene Controlling object properties for final gather Optimizing final gather for animations |
|---|
| 10. Sampling Quality Controlling render quality with samples per pixel Understanding spatial contrast settings Using filter settings to apply blur for anti-aliasing |
|---|
| 11. Exterior Daylight Creating a daylight system Setting the location, date, and time from the Motion panel Choosing mr sun and mr sky from the Modify panel Understanding the mr physical sky environment map Adjusting exposure value and image control Setting the exposure whitepoint Choosing a sky model Controlling haze Working with mr sky advanced parameters |
|---|
| 12. Interior Daylight Understanding mr sky portals Creating mr sky portals Controlling mr sky portal shadows |
|---|
| 13. Rendering Environment Backdrops in 3ds Max Understanding the pros and cons of environment mapping Acquiring or creating background images Modeling a flat image plane backdrop Increasing map output for use with exposure control Adjusting the color map to color-correct the backdrop Applying a LookAt constraint to the image plane Modeling cylindrical panorama backgrounds |
|---|
| 14. Compositing Environment Backdrops in Photoshop Understanding alpha channels Rendering still images for After Effects or Photoshop Converting the alpha channel to a Photoshop layer mask Using Photoshop adjustment layers for color correction |
|---|
| 15. Ambient Occlusion in Arch & Design Materials Understanding ambient occlusion Enabling AO in the arch & design material Using color from other materials Setting ambient occlusion parameters |
|---|
| 16. Scene-Wide Ambient Occlusion Understanding the need for a "poor man's global illumination" Creating a standard omni light at the origin Setting intensity and enabling ambient only Creating an ambient/reflective occlusion map Adjusting type and samples Setting bright and dark Understanding spread Setting max distance and falloff Excluding transparent and self-illuminated objects |
|---|
| 17. Volume Lights Understanding atmospheres Adding a volume light atmosphere Setting exposure physical scale to "unitless" Adjusting volume light parameters Adding noise to the volume light |
|---|
| 18. Lens Effects Understanding lens effects Adding a lens effect to a light Adjusting lens effect globals Setting glow element parameters Adding a star element |
|---|
| Conclusion | |||
|---|---|---|---|
Publicado por
Diseño 3D y 2D
en
1:58
Etiquetas:
3d studio max,
lighting,
lynda,
mental ray,
rendering
Lynda.com – Adobe Premiere Pro CS5 New Features | 126 MB.
En Premiere Pro CS5 novedades, autor Jeff Sengstack introduce nuevas características que se centran en la mejor performance, mayor estabilidad y eficiencia mejorada en software de producción de vídeo de Adobe más representativo. Este curso cubre el nuevo motor de reproducción de mercurio para la visualización de múltiples capas de material de archivo HD sin problemas en tiempo real, el efecto de clave de Ultra nuevo a chromakey material de archivo HD en tiempo real, la integración con la historia de Adobe, la lista expandida de formatos HD sin cinta y mejoras de edición para las características existentes que simplifican las tareas cotidianas.
Los temas incluyen:
• Importación de bienes de DVDs• La importación de formatos sin cintas• Automáticamente encontrar espacios entre clips• Reproducción de vídeo con el motor de reproducción de Mercurio• Importación de Adobe Scripts historia con el guión a la pantalla de flujo de trabajo• Apilar los efectos y la reproducción de efectos en tiempo real• Trabajar con Ultra clave• Búsqueda a través de imágenes con detección de rostros• Mover proyectos entre Premiere Pro, Final Cut Pro y Avid
Genre: eLearning
In Premiere Pro CS5 New Features, author Jeff Sengstack introduces new features that focus on better performance, greater stability, and enhanced efficiency in Adobe's flagship video production software. This course covers the new Mercury playback engine for viewing multiple layers of HD footage smoothly in real time, the new Ultra Key effect to chromakey HD footage in real time, integration with Adobe Story, the expanded list of supported tapeless HD formats, and editing enhancements to existing features that simplify everyday tasks.
Topics include:
• Importing assets from DVDs• Importing from tapeless formats• Automatically finding gaps between clips• Playing video with the Mercury Playback Engine• Importing Adobe Story Scripts with the script-to-screen workflow• Stacking effects and playing effects back in real time• Working with Ultra Key• Searching through footage using face detection• Moving projects among Premiere Pro, Final Cut Pro, and Avid
MEGAUPLOAD
http://www.megaupload.com/?d=XXMEB9NU
RAPIDSHARE
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Publicado por
Diseño 3D y 2D
en
15:07
Etiquetas:
adobe,
características,
cs5,
features,
lynda,
Premiere pro,
tutorial
Lynda.com – Adobe After Effects CS5 New Creative Techniques | 574 MB.
En After Effects CS5 novedades, autor Mark Christiansen explora las herramientas añadidas, plug-ins y otras mejoras de productividad en el lanzamiento de CS5 de software de efectos visuales y de gráficos en movimiento de Adobe. Este curso cubre mejoras a la interfaz de usuario y cambios en la RED de material de archivo y 3D y flujos de trabajo de composiciones de texto, la herramienta Pincel Roto y la nueva Moca, Color Finesse y plug-ins de AE de forma libre.
Los temas incluyen:
* Comparación de After Effects CS4 y CS5* Trabajar en la línea de tiempo CS5* Importación de imágenes RED* Seleccionar con la herramienta Pincel Roto* Optimizar el rendimiento y uso de memoria en una aplicación de 64-bit* Deformación de la imagen en 3D de forma libre con AE* Optimización de las selecciones con el efecto Filtrar mate* Cambio de color con Color Finesse y actualizado los modos de fusión
MEGAUPLOAD
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RAPIDSHARE
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MEGAUPLOAD 2
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RAPIDSHARE 2
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Publicado por
Diseño 3D y 2D
en
14:50
Etiquetas:
adobe,
After Effects,
características,
cs5,
features,
lynda
Lynda.com – Adobe Encore CS5 New Features | 58 MB.
En Encore CS5 Nuevas funciones, autor Jeff Sengstack explora las nuevas características en la versión del software de Adobe CS5 de autoría de DVD. Este curso cubre el programa de menús mejorado de varias Blu-ray, la mejora de Flash Características del reproductor de DVD, el ágil proceso de HD, capacidad multi-plataforma, y nuevas opciones de exportación.
Los temas incluyen:
• Construcción de varias Blu-ray menús del disco• Creación de un índice para los menús de varias páginas• Convertir un proyecto de DVD a Flash• Visualización de los subtítulos en el reproductor Flash DVD• Importación de vídeo de RED Premiere Pro• Publicar contenido HD sin necesidad de transcodificar• Sincronización de calendarios con velocidades de cuadro original• La exportación de un maestro de replicación como un archivo de DDP
Genre: eLearning
In Encore CS5 New Features, author Jeff Sengstack explores the new features in the CS5 release of Adobe's DVD authoring software. This course covers the program's enhanced Blu-ray multipage menus, improved Flash DVD player features, streamlined HD workflow, cross-platform capability, and new export options.
Topics include:
• Building multipage Blu-ray disc menus• Creating an index for multipage menus• Converting a DVD project to Flash• Displaying subtitles in the Flash DVD player• Importing RED video from Premiere Pro• Publishing HD content without transcoding• Synchronizing timelines with original frame rates• Exporting a replication master as a DDP file
MEGAUPLOAD
http://www.megaupload.com/?d=M1XOXILZ
RAPIDSHARE
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